@conference {416, title = {Towards Improving Bug Tracking Systems with Game Mechanisms}, booktitle = {9th Working Conference on Mining Software Repositories (MSR{\textquoteright}12)}, year = {2012}, month = {06/2012}, publisher = {IEEE (also published as GSDLAB{\textendash}TR 2011{\textendash}09{\textendash}29)}, organization = {IEEE (also published as GSDLAB{\textendash}TR 2011{\textendash}09{\textendash}29)}, address = {Zurich, Switzerland}, abstract = {
Low bug report quality and human conflicts pose challenges to keep bug tracking systems productive. This work proposes to address these issues by applying game mechanisms to bug tracking systems. We investigate the use of game mechanisms in Stack Overflow, an online community organized to resolve computer programming related problems, for which the improvements we seek for bug tracking systems also turn out to be relevant. The results of our Stack Overflow investigation show that its game mechanisms could be used to address these issues by motivating contributors to increase contribution frequency and quality, by filtering useful contributions, and by creating an agile and dependable moderation system. We proceed by mapping these mechanisms to open-source bug tracking systems, and find that most benefits are applicable. Additionally, our results motivate tailoring a reward and reputation system and summarizing bug reports as future directions for increasing the benefits of game mechanisms in bug tracking systems.
}, url = {http://prezi.com/cevfvyhiawe2/msr2/}, attachments = {http://gsd.uwaterloo.ca/sites/default/files/msr12.pdf , http://gsd.uwaterloo.ca/sites/default/files/participation-length-access-time.csv_.zip}, author = {Lotufo, Rafael and Passos, Leonardo and Krzysztof Czarnecki} }